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Technical Level Designer

Ubisoft

Sofia, Sofia City Province, bg

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About the role

Additional Information

We offer

Multicultural & friendly working environment
Working with the best professionals in the games industry on AAA video games
Flexible working hours & additional days off
Private medical health & dental care
Employee assistance program
Learning & knowledge sharing programs
International trainings & conferences
Top location next to Borisova Garden Park
Public transport card & food vouchers
Gifts for special occasions
Free games & game dev merchandise
Memorable parties & teambuilding events

HOW TO APPLY
Please send us a copy of your updated CV in English.
If you have a portfolio, please include it with your application.
All applications will be reviewed with strict confidentiality and only short-listed candidates will be contacted.

    Company Description

    Founded in 2006, Ubisoft Sofia celebrates 20 years as a leading AAA studio, now home to over 220 professionals. Part of Vantage Studios, the creative house behind Assassin’s Creed, Far Cry, and Rainbow Six, the team in Sofia has contributed to 22 titles across major platforms. A longtime Assassin’s Creed partner, the studio has contributed to the creation of iconic entries including Black Flag, Origins, Valhalla, Mirage, and Shadows, while also leading key projects such as Liberation and Rogue. Ubisoft Sofia continues to shape immersive experiences through creativity, expertise, and innovation.

    Job Description

    Your role

    As a Technical Level Designer you will create and implement system design elements into the game. You will act as a technical reference and serve as a bridge between tech and design.



    Your daily adventure

    PARTICIPATE IN THE PROTOTYPING AND PRODUCTION
    Of technical elements of a feature

    HELP THE LEVEL DESIGN TEAM KEEP THE BALANCE
    Between technical constraints and creative vision


    PARTICIPATE IN THE DATA OPTIMIZATION PHASE OF THE PROJECT
    And validate the Level Design Team’s compliance with technical constraints


    CREATE GAMEPLAY METRICS
    And ensure that they are kept by the team

    BE A TECHNICAL REFERENCE TO THE TEAM
    By understanding, applying and creating best practices

    PROACTIVELY PROVIDE FEEDBACK AND SUGGESTIONS
    On improving tools and methods

    COLLABORATE WITH ALL TEAMS
    On creating, testing and implementing new gameplay features

    DESIGN AND IMPLEMENT MORE COMPLEX, ABSTRACT OR TECHNICALLY CHALLENGING ELEMENTS
    Which impact the entire game

    Qualifications

    Your skills

    KNOWLEDGE
    Familiarity with game engines such as UE5, UE4, Unity, etc. is a plus
    Strong attention to detail, adaptable, proactive, and autonomous
    Good analytical and problem-solving skills
    Ability to clearly express ideas, both spoken and written
     

    DRIVE AND ENTHUSIASM
    Curiosity and drive to understand how things work
    Eagerness to learn

     

    COMMUNICATION SKILLS
    Collaborate effectively with other team members
    Good level of English